The Clockwork Penguin

Daniel Binns is a media theorist and filmmaker tinkering with the weird edges of technology, storytelling, and screen culture. He is the author of Material Media-Making in the Digital Age and currently writes about posthuman poetics, glitchy machines, and speculative media worlds.

As If: DIY Religion Generator

Continuing the little riff I’m on around generativity as a broad phenomenon and concept rather than something specific to AI, here’s something I concocted earlier this year. If it’s not immediately apparent, I was reading some Pratchett and other stuff around tech-mysticism and fake religions. It fits into my usual worldbuilding-type shtick: instructions/a template to roll up your own religion/faith/spiritual tradition, complete with deity, commandments, and sacred texts.

I’ve run through this a few times, resulting in…

The Followers of the Radiant Zindle Biscuit, a luminous and fragile deity who is possibly made of shortbread. One of their sacred texts is the Parable of the Cautious Dunk, which reads as follows:

The Biscuit once met the Milk.
The Seer had warned them.
“Why avoid me?” asked the Milk.
“Because I will crumble,” said the Biscuit.
And yet, side by side they stood.
And it wasn’t too bad, all things considered.

Also, The Followers of the Glorious Mungus Orb, whose devotees must count all the spoons in the house, then carry this number with them for a whole week. Furthermore, dictionaries are forbidden unless it’s your birthday, and teeth must be buried.

I took this later one a little further and thought about who might be involved in such a faith. From this emerged Moon-Sister Margle, who confiscates dictionaries throughout the year, but gives you a specially chosen one on your birthday. There’s also Buck Stapleton, a self-appointed GMO preacher (influencer) and webmaster of the Unofficial Glorious Mungus Orb Online Portal (UGMOOP) — the Portal displays a Live Spoon Tracker that counts every spoon Buck has seen since 2001.

Aaaaaaanyway. Give it go! Have fun!


Image generated by Leonardo.Ai, 17 November 2025; prompt by me.

‘As If’ is a solo roll-and-write ritual for building a faith that is definitely real.

To build your faith, you’ll need 3D6, a standard deck of playing cards, and probably something to write with and on.


Opening Scroll

You are the last in a long line of clerics.

The previous cleric — the one who was supposed to teach you everything — has perished in an unfortunate incident involving…

Roll 1D6

RollIncident
1sacramental wine and a building site
2a wager with ne’er-do-wells in the tavern
3one too many of the cook’s crème éclairs
4an unsupervised baptism in the town fountain
5three goats, a ladder, and bad timing
6a failed attempt to canonise a loaf of bread

All that remains is this DIY religion kit. With its fragments and a few rolls of the dice, you must recreate the town’s central belief system and have it ready for next week’s… well, whatever the worship session is called. That’s your job to figure out.


Game Structure Overview

1. Generate Deity

2. Commandments Phase

  • Generate Commandment 1
  • Generate Commandment 2
  • Generate Commandment 3
  • Create Sacred Symbol #1
  • Generate Commandment 4
  • Generate Commandment 5
  • Generate Commandment 6
  • Create Sacred Symbol #2

3. Ritual Texts Phase

  • Generate Psalm 1
  • Generate Psalm 2
  • Generate Psalm 3
  • Generate Psalm 4
  • Create Sacred Symbol #3

4. Found the Faith

  • Name the Faith
  • Perform the Consecration Rite
  • Begin faith duties

Each session produces:

  • 1 Deity
  • 6 Laws
  • 4 Psalms
  • 3 Symbols
  • 1 Faith Name
  • 1 Household Object that is now very sacred

Step 1: Generate Your Deity

Roll 3D6, one per table.

Descriptor

RollDescriptor
1Glorious
2Whispering
3Stubborn
4Infinite
5Sticky
6Radiant

Nonsense Word

RollWord
1Wibber
2Plonk
3Zindle
4Borp
5Greeble
6Mungus

Sacred Form

RollForm
1Gopher
2Orb
3Soup or Biscuit (you choose)
4Blimp
5Goat
6Cone

Result: e.g. The Radiant Mungus Cone


Step 2: Generate 6 Commandments

For each Commandment:

1. Roll 2D6 for the Template

RollTemplate
2One must always _
3You shall keep _ sacred
4Never be caught _
5Let no _ go un_
6Thou shalt not _
7The faithful shall _
8_ is forbidden unless _
9To _ is to honour the divine
10_ is only allowed when _
11All _ must be before __
12_ shall pass, except when _

2. Generate the Action

Choose Card Method or Dice Table Method.

Card Method

  • Suits = Verb Types
SuitVerb Type
sense (see, hear, smell)
emotion (love, fear, worry)
movement/action (carry, wave, wear)
abstract/social (swear, trade, confess)
  • Ranks = Noun Types
RankNoun Type
2–5body-related
6–9everyday objects
10–Aweird/ritual items

“Fear socks,” “Confess to shadows,” etc.


Dice Table Method

Verb (2D6)

RollVerb
2whisper to
3point at
4avoid
5clean
6protect
7wear
8feed
9bury
10count
11fear
12imitate

Noun (2D6)

RollNoun
2doorways
3frogs
4soup
5shadows
6spoons
7socks
8mirrors
9teeth
10whispers
11clouds
12dictionaries

3. Roll 2×1D6 for Qualifier

Qualifier Phrase

RollPhrase
1except on
2unless it’s
3only during
4while under
5unless your
6particularly if

Qualifier Condition

RollCondition
1your birthday
2a full moon
3the soup is boiling
4your socks are damp
5someone is watching
6you ate beans in the last week

Step 3: Generate 4 Psalms / Ritual Texts

Roll 1D6 for each Psalm:

RollPsalm Type
1Hymn (praise/poetic tone)
2Liturgical Instruction (ritual guidance)
3Parable or Myth (short tale with a possible lesson)
4Blessing (absurd/hopeful encouragements)
5Repetition (one phrase, three variations)
6Weekly Task (a divine errand or dare)

Optional Card Inspiration

  • Suit = theme
    ♠ nature — ♥ emotion — ♣ object nearby — ♦ abstraction
  • Colour = tone
    Red = joyful/absurd
    Black = eerie/cryptic

Step 4: Create 3 Sacred Symbols

Generate symbols after:

  • Commandment 3
  • Commandment 6
  • Psalm 4

Choose a different method each time.


Method 1: Card Oracle

SuitDomain
from nature (moss, pebble)
of the body (tear, hair)
around you (pen, sock)
abstract (glitch, silence)

→ e.g. “The Cone of Remembrance”


Method 2: Dice Combo

Descriptor (2D6)

RollDescriptor
2Glowing
3Cracked
4Forgotten
5Damp
6Sacred
7Gilded
8Fraying
9Stolen
10Soft
11Humming
12Invisible

Form (2D6)

RollForm
2Egg
3Cube
4Ribbon
5Orb
6Key
7Spoon
8Mask
9Shell
10Cone
11Nail
12Fragment

Method 3: Freeform Revelation

Create a symbol inspired by what has emerged. Draw it or describe its powers/meaning.


Final Phase: Founding the Faith

Part 1: Name the Religion

RollPrefix
1The Sacred Sisterhood of the
2The Followers of
3The Free Church of
4The Order of the
5The Cult of
6The First Universal Congregation of

→ Append your Deity’s name
e.g. The Free Church of the Radiant Mungus Cone


Part 2: Consecration Rite

Draw one card.

Suit = Action

SuitAction
eat
poke
wrap in tinfoil
place on top of the fridge

Number = Object

NumberObject
2apple
3paperclip
4dinner plate
5banana peel
6stapler
7empty mug
8key
9remote control
10spoon
J/Q/K/Aplayer’s choice (sacred object nearby)

Gather everyone in the house / office / immediate vicinity. Do not tell them why. If they resist, tell them it is their divine responsibility to come with you at once.

Once everyone is assembled —

Recite:

“In the name of [Deity], and by the power they have vested in me as their mortal vessel here in this realm, I hereby [Action] this [Object] and thus do consecrate — or at least, formally activate — this faith-religion-thing.”

Then send everyone away immediately.

Congratulations. You have successfully reassembled the town’s faith. They look forward to hearing your first sermon next week. Best get to writing.


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