The Clockwork Penguin

Daniel Binns is a media theorist and filmmaker tinkering with the weird edges of technology, storytelling, and screen culture. He is the author of Material Media-Making in the Digital Age and currently writes about posthuman poetics, glitchy machines, and speculative media worlds.

Tag: dice roll

  • As If: DIY Religion Generator

    Continuing the little riff I’m on around generativity as a broad phenomenon and concept rather than something specific to AI, here’s something I concocted earlier this year. If it’s not immediately apparent, I was reading some Pratchett and other stuff around tech-mysticism and fake religions. It fits into my usual worldbuilding-type shtick: instructions/a template to roll up your own religion/faith/spiritual tradition, complete with deity, commandments, and sacred texts.

    I’ve run through this a few times, resulting in…

    The Followers of the Radiant Zindle Biscuit, a luminous and fragile deity who is possibly made of shortbread. One of their sacred texts is the Parable of the Cautious Dunk, which reads as follows:

    The Biscuit once met the Milk.
    The Seer had warned them.
    “Why avoid me?” asked the Milk.
    “Because I will crumble,” said the Biscuit.
    And yet, side by side they stood.
    And it wasn’t too bad, all things considered.

    Also, The Followers of the Glorious Mungus Orb, whose devotees must count all the spoons in the house, then carry this number with them for a whole week. Furthermore, dictionaries are forbidden unless it’s your birthday, and teeth must be buried.

    I took this later one a little further and thought about who might be involved in such a faith. From this emerged Moon-Sister Margle, who confiscates dictionaries throughout the year, but gives you a specially chosen one on your birthday. There’s also Buck Stapleton, a self-appointed GMO preacher (influencer) and webmaster of the Unofficial Glorious Mungus Orb Online Portal (UGMOOP) — the Portal displays a Live Spoon Tracker that counts every spoon Buck has seen since 2001.

    Aaaaaaanyway. Give it go! Have fun!


    Image generated by Leonardo.Ai, 17 November 2025; prompt by me.

    ‘As If’ is a solo roll-and-write ritual for building a faith that is definitely real.

    To build your faith, you’ll need 3D6, a standard deck of playing cards, and probably something to write with and on.


    Opening Scroll

    You are the last in a long line of clerics.

    The previous cleric — the one who was supposed to teach you everything — has perished in an unfortunate incident involving…

    Roll 1D6

    RollIncident
    1sacramental wine and a building site
    2a wager with ne’er-do-wells in the tavern
    3one too many of the cook’s crème éclairs
    4an unsupervised baptism in the town fountain
    5three goats, a ladder, and bad timing
    6a failed attempt to canonise a loaf of bread

    All that remains is this DIY religion kit. With its fragments and a few rolls of the dice, you must recreate the town’s central belief system and have it ready for next week’s… well, whatever the worship session is called. That’s your job to figure out.


    Game Structure Overview

    1. Generate Deity

    2. Commandments Phase

    • Generate Commandment 1
    • Generate Commandment 2
    • Generate Commandment 3
    • Create Sacred Symbol #1
    • Generate Commandment 4
    • Generate Commandment 5
    • Generate Commandment 6
    • Create Sacred Symbol #2

    3. Ritual Texts Phase

    • Generate Psalm 1
    • Generate Psalm 2
    • Generate Psalm 3
    • Generate Psalm 4
    • Create Sacred Symbol #3

    4. Found the Faith

    • Name the Faith
    • Perform the Consecration Rite
    • Begin faith duties

    Each session produces:

    • 1 Deity
    • 6 Laws
    • 4 Psalms
    • 3 Symbols
    • 1 Faith Name
    • 1 Household Object that is now very sacred

    Step 1: Generate Your Deity

    Roll 3D6, one per table.

    Descriptor

    RollDescriptor
    1Glorious
    2Whispering
    3Stubborn
    4Infinite
    5Sticky
    6Radiant

    Nonsense Word

    RollWord
    1Wibber
    2Plonk
    3Zindle
    4Borp
    5Greeble
    6Mungus

    Sacred Form

    RollForm
    1Gopher
    2Orb
    3Soup or Biscuit (you choose)
    4Blimp
    5Goat
    6Cone

    Result: e.g. The Radiant Mungus Cone


    Step 2: Generate 6 Commandments

    For each Commandment:

    1. Roll 2D6 for the Template

    RollTemplate
    2One must always _
    3You shall keep _ sacred
    4Never be caught _
    5Let no _ go un_
    6Thou shalt not _
    7The faithful shall _
    8_ is forbidden unless _
    9To _ is to honour the divine
    10_ is only allowed when _
    11All _ must be before __
    12_ shall pass, except when _

    2. Generate the Action

    Choose Card Method or Dice Table Method.

    Card Method

    • Suits = Verb Types
    SuitVerb Type
    sense (see, hear, smell)
    emotion (love, fear, worry)
    movement/action (carry, wave, wear)
    abstract/social (swear, trade, confess)
    • Ranks = Noun Types
    RankNoun Type
    2–5body-related
    6–9everyday objects
    10–Aweird/ritual items

    “Fear socks,” “Confess to shadows,” etc.


    Dice Table Method

    Verb (2D6)

    RollVerb
    2whisper to
    3point at
    4avoid
    5clean
    6protect
    7wear
    8feed
    9bury
    10count
    11fear
    12imitate

    Noun (2D6)

    RollNoun
    2doorways
    3frogs
    4soup
    5shadows
    6spoons
    7socks
    8mirrors
    9teeth
    10whispers
    11clouds
    12dictionaries

    3. Roll 2×1D6 for Qualifier

    Qualifier Phrase

    RollPhrase
    1except on
    2unless it’s
    3only during
    4while under
    5unless your
    6particularly if

    Qualifier Condition

    RollCondition
    1your birthday
    2a full moon
    3the soup is boiling
    4your socks are damp
    5someone is watching
    6you ate beans in the last week

    Step 3: Generate 4 Psalms / Ritual Texts

    Roll 1D6 for each Psalm:

    RollPsalm Type
    1Hymn (praise/poetic tone)
    2Liturgical Instruction (ritual guidance)
    3Parable or Myth (short tale with a possible lesson)
    4Blessing (absurd/hopeful encouragements)
    5Repetition (one phrase, three variations)
    6Weekly Task (a divine errand or dare)

    Optional Card Inspiration

    • Suit = theme
      ♠ nature — ♥ emotion — ♣ object nearby — ♦ abstraction
    • Colour = tone
      Red = joyful/absurd
      Black = eerie/cryptic

    Step 4: Create 3 Sacred Symbols

    Generate symbols after:

    • Commandment 3
    • Commandment 6
    • Psalm 4

    Choose a different method each time.


    Method 1: Card Oracle

    SuitDomain
    from nature (moss, pebble)
    of the body (tear, hair)
    around you (pen, sock)
    abstract (glitch, silence)

    → e.g. “The Cone of Remembrance”


    Method 2: Dice Combo

    Descriptor (2D6)

    RollDescriptor
    2Glowing
    3Cracked
    4Forgotten
    5Damp
    6Sacred
    7Gilded
    8Fraying
    9Stolen
    10Soft
    11Humming
    12Invisible

    Form (2D6)

    RollForm
    2Egg
    3Cube
    4Ribbon
    5Orb
    6Key
    7Spoon
    8Mask
    9Shell
    10Cone
    11Nail
    12Fragment

    Method 3: Freeform Revelation

    Create a symbol inspired by what has emerged. Draw it or describe its powers/meaning.


    Final Phase: Founding the Faith

    Part 1: Name the Religion

    RollPrefix
    1The Sacred Sisterhood of the
    2The Followers of
    3The Free Church of
    4The Order of the
    5The Cult of
    6The First Universal Congregation of

    → Append your Deity’s name
    e.g. The Free Church of the Radiant Mungus Cone


    Part 2: Consecration Rite

    Draw one card.

    Suit = Action

    SuitAction
    eat
    poke
    wrap in tinfoil
    place on top of the fridge

    Number = Object

    NumberObject
    2apple
    3paperclip
    4dinner plate
    5banana peel
    6stapler
    7empty mug
    8key
    9remote control
    10spoon
    J/Q/K/Aplayer’s choice (sacred object nearby)

    Gather everyone in the house / office / immediate vicinity. Do not tell them why. If they resist, tell them it is their divine responsibility to come with you at once.

    Once everyone is assembled —

    Recite:

    “In the name of [Deity], and by the power they have vested in me as their mortal vessel here in this realm, I hereby [Action] this [Object] and thus do consecrate — or at least, formally activate — this faith-religion-thing.”

    Then send everyone away immediately.

    Congratulations. You have successfully reassembled the town’s faith. They look forward to hearing your first sermon next week. Best get to writing.