The Clockwork Penguin

Daniel Binns is a media theorist and filmmaker tinkering with the weird edges of technology, storytelling, and screen culture. He is the author of Material Media-Making in the Digital Age and currently writes about posthuman poetics, glitchy machines, and speculative media worlds.

Tag: film

  • Elusive images

    Generated with Leonardo.Ai, prompts by me.

    Up until this year, AI-generated video was something of a white whale for tech developers. Early experiments resulted in janky-looking acid dream GIFs; vaguely recognisable frames and figures, but nothing in terms of consistent, logical motion. Then things started to get a little, or rather a lot, better. Through constant experimentation and development, the nerds (and I use this term in a nice way) managed to get the machines (and I use this term in a knowingly reductive way) to produce little videos that could have been clips from a film or a human-made animation. To reduce thousands of hours of math and programming into a pithy quotable, the key was this: they encoded time.

    RunwayML and Leonardo.Ai are probably the current forerunners in the space, allowing text-to-image-to-(short)video as a seamless user-driven process. RunwayML also offers text-to-audio generation, which you can then use to generate an animated avatar speaking those words; this avatar can be yourself, another real human, a generated image, or something else entirely. There’s also Pika, Genmo and many others offering variations on this theme.

    Earlier this year, OpenAI announced Sora, their video generation tool. One assumes this will be built into ChatGPT, the chatbot which is serving as the interface for other OpenAI products like DALL-E and custom GPTs. The published results of Sora are pretty staggering, though it’s an open secret that these samples were chosen from many not-so-great results. Critics have also noted that even the supposed exemplars have their flaws. Similar things were said about image generators only a few years ago, though, so one assumes that the current state of things is the worst it will ever be.

    Creators are now experimenting with AI films. The aforementioned RunwayML is currently running their second AI Film Festival in New York. Many AI films are little better than abstract pieces that lack the dynamism and consideration to be called even avant-garde. However, there are a handful that manage to transcend their technical origins. But how this is not true of all media, all art, manages to elude critics and commentators, and worst of all, my fellow scholars.

    It is currently possible, of course, to use AI tools to generate most components, and even to compile found footage into a complete video. But this is an unreliable method that offers little of the creative control that filmmakers might wish for. Creators employ an infinite variety of different tools, workflows, and methods. The simplest might prompt ChatGPT with an idea, ask for a fleshed-out treatment, and then use other tools to generate or source audiovisual material that the user then edits in software like Resolve, Final Cut or Premiere. Others build on this post-production workflow by generating music with Suno or Udio; or they might compose music themselves and have it played by an AI band or orchestra.

    As with everything, though, the tools don’t matter. If the finished product doesn’t have a coherent narrative, theme, or idea, it remains a muddle of modes and outputs that offers nothing to the viewer. ChatGPT may generate some poetic ideas on a theme for you, but you still have to do the cognitive work of fleshing that out, sourcing your media, arranging that media (or guiding a tool to do it for you). Depending on what you cede to the machine, you may or may not be happy with the result — cue more refining, revisiting, more processing, more thinking.

    AI can probably replace us humans for low-stakes media-making, sure. Copywriting, social media ads and posts, the nebulous corporate guff that comprises most of the dead internet. For AI video, the missing component of the formula was time. But for AI film, time-based AI media of any meaning or consequence, encoding time was just the beginning.

    AI media won’t last as a genre or format. Call that wild speculation if you like, but I’m pretty confident in stating it. AI media isn’t a fad, though, I think, in the same ways that blockchain and NFTs were. AI media is showing itself to be a capable content creator and creative collaborator; events like the AI Film Festival are how these tools test and prove themselves in this regard. To choose a handy analogue, the original ‘film’ — celluloid exposed to light to capture an image — still exists. But that format is distinct from film as a form. It’s distinct from film as a cultural idea. From film as a meme or filter. Film, somehow, remains a complex cultural assemblage of technical, social, material and cultural phenomena. Following that historical logic, I don’t think AI media will last in its current technical or cultural form. That’s not to say we shouldn’t be on it right now: quite the opposite, in fact. But to do that, don’t look to the past, or to textbooks, or even to people like me, to be honest. Look to the true creators: the tinkerers, the experimenters, what Apple might once have called the crazy ones.

    Creators and artists have always pushed the boundaries, have always guessed at what matters and what doesn’t, have always shared those guesses with the rest of us. Invariably, those guesses miss some of the mark, but taken collectively they give a good sense of a probable direction. That instinct to take wild stabs is something that LLMs, even a General Artificial Intelligence, will never be truly capable of. Similarly, the complexity of something like, for instance, a novel, or a feature film, eludes these technologies. The ways the tools become embedded, the ways the tools are treated or rejected, the ways they become social or cultural; that’s not for AI tools to do. That’s on us. Anyway, right now AI media is obsessed with its own nature and role in the world; it’s little better than a sequel to 2001: A Space Odyssey or Her. But like those films and countless other media objects, it does itself show us some of the ways we might either lean in to the change, or purposefully resist it. Any thoughts here on your own uses are very welcome!

    The creative and scientific methods blend in a fascinating way with AI media. Developers build tools that do a handful of things; users then learn to daisy-chain those tools together in personal workflows that suit their ideas and processes. To be truly innovative, creators will develop bold and strong original ideas (themes, stories, experiences), and then leverage their workflows to produce those ideas. It’s not just AI media. It’s AI media folded into everything else we already do, use, produce. That’s where the rubber meets the road, so to speak; where a tool or technique becomes the culture. That’s how it worked with printing and publishing, cinema and TV, computers, the internet, and that’s how it will work with AI. That’s where we’re headed. It’s not the singularity. It’s not the end of the world. it’s far more boring and fascinating than either of those could ever hope to be.

  • Godzilla: King of the Franchises

    If you like what’s going on here at The Clockwork Penguin, if you appreciate the cut of my particular jib, as it were, buy me a coffee!

    A film still from Godzilla vs Kong (2021), featuring Godzilla filling the frame from the torso up. It is raining heavily, so we can't see much detail of Godzilla's face, but we can clearly see blue lightning running along the spines on his back.
    Godzilla with the spicy lightning as depicted in Godzilla vs. Kong (2021).

    The 2014 reboot/continuation/expansion of the Godzilla franchise opens with the standard mystery box. A helicopter flies low over a jungle landscape, there are low minor chords from a rumbling orchestra: dissonance, uncertainty, menace. Helicopter Passenger #1 turns to Helicopter Passenger #2: “They found something.”

    This is the germ of what is now a multi-film franchise, with a spin-off TV series that debuted in late 2023. A few weeks ago, I re-watched Gareth Edwards’ 2014 reboot, as well as the sequel films I hadn’t seen, Godzilla II: King of the Monsters and Godzilla vs. Kong.

    It was a bit of fun, obviously, a last hurrah before I went back to the very serious business of media academicking, but as is wont to happen, it’s been stewing ever since. So here: have some little thoughts on big monsters.


    Last week I Masta’d1 up some speculations as to why Argylle has flopped. The first and most obvious reason that a film might tank is that it’s just not a very good film, as this may well be true of Argylle. But in a time where cinema is dead and buried and a media object is never discrete, we can’t look at the film in a vacuum.

    I have thoughts on why #Argylle flopped. I haven’t seen it, so I won’t go into any great depth, but suffice to say there are two major components:

    1) Marvel killed transmedia storytelling, jumped around on the corpse, drove a steamroller over it, then buried it in a nuclear waste facility.

    2) Camp doesn’t hit like it used to. Big ensemble campy treats aren’t as sweet now; in an age of hyper-sensitivity, broad knowledge and information access, they taste a little sour. Ain’t no subtext anymore.2

    The marketing machine behind Argylle decided they’d play a little game, by teasing a novel written by a mystery author (both in terms of them not being well-known, but also an author of actual mystery), with the film being quickly picked up for production. This was fairly clumsily-done, but leaving that to one side: okay, cool idea. The conceit is that the author runs into the real-life equivalent of one of their characters who whisks them away on an adventure. Cue ideas of unreliable narration, possible brainwashing, or whatever, and there’s the neat little package.

    The concept overall is solid, but Universal and Apple made the mistake of thinking they could shoehorn this concept into a campaign that ‘tricked’ the audience into thinking some of it was factual, or at least had some tenuous crossover with reality.

    Basically, they tried an old-school transmedia campaign.

    Transmedia storytelling has always been around in some form or another. It dovetails quite nicely with epistolary and experimental narratives, like Mary Shelley’s original Frankenstein, and discussions of transmedia also work well when you’re thinking about serial stories or adaptations. The term is most often attributed to Henry Jenkins, a wonderful and kindly elder scholar who was thinking about the huge convergence of media technologies occasioned by the wide adoption of the internet in the late 1990s and early 2000s.

    Jenkins’ ur-example of transmedia is The Matrix franchise, “a narrative so large that it cannot be contained within a single medium.”3 The idea is that in order to truly appreciate the narrative as a whole, the audience has to follow up on all the elements, be they films, video games, comic books, or whatever.

    “Each franchise entry needs to be self-contained so you don’t need to have seen the film to enjoy the game, and vice versa. Any given product is a point of entry into the franchise as a whole. Reading across the media sustains a depth of experience that motivates more consumption.”4

    This model is now far from unique in terms of marketing or storytelling; with the MCU, DC Universe, the Disneyfied Star Wars universe and others, we have no dearth of complex narratives and storyworlds to choose from. This is maybe now partly why transmedia is seen as, at best, a little dated, old hat, and at worst, a bit of a dirty word, when it comes to narrative, media, or cinema studies. Those still chipping away at the transmedia stoneface are seen as living in the past or worse, wasting their time. I don’t think it’s a waste of time, nor do I necessarily see it as living in the past; it’s just that transmedia is media now.

    Every new media commodity, be it a film, an app, a game, a platform, novel, has a web of attendant media commodities spring up around it. Mostly these are used for marketing, but occasionally these extraneous texts may relay some plot point or narrative element. The issue is that you need to conceit to be front and centre, you need some idea of the full narrative; you can’t expect the audience to want to do anything. The producers of Argylle made this mistake. They did transmedia the old-fashioned way, where narrative elements are spread across discrete media objects (e.g. book and film), and they expected the audience to want to fill in the gaps, and to share their excitement at having done so… on social media, I guess?

    But like transmedia storytelling, social media ain’t what she used to be. Our present internet is fragmented, hyper-platformed, paywalled; city-states competing for dominance, for annexation (acquisition), for citizens or slaves (subscribers). Content is still king, but the patrician’s coffers care not as to whether that content is produced by the finest scribes of the age, or the merchant guild’s new automatons.

    Viral is still viral, popular is still popular, but the propagation of content moves differently. Hashtags, likes, views don’t mean much anymore. You want people talking, but you only care as much as it gets new people to join your platform or your service. Get new citizens inside the gates, then lock and bar the gates behind them; go back to the drawing board for the next big campaign. The long tail is no more; what matters is flash in the pan attention attacks.


    The producers behind the Godzilla reboot clearly envisioned a franchise. This is clear enough from how the film ends (or more accurately, where it stops talking, and the credits are permitted to roll). Godzilla apparently saves the world (or at least Honolulu and Las Vegas) from another giant monster, then disappears into the sea, leaving humanity to speculate as to its motivations.

    It’s also apparent that the filmmakers didn’t want a clean break from the cultural history, themes or value of the broader Godzilla oeuvre; the title sequence suggests that the 1954 Castle Bravo tests were actually an operation to destroy Godzilla5. And in the film’s prologue, this wonderful shot is presented with virtually no context.

    A film still from Godzilla (2014), with a Lego model of the Saturn V rocket in the foreground, and a poster of Godzilla in the background.
    American triumphalism meets Japanese… er, monster promotions?

    What struck me most, though, is the lack of overt story-bridges, particularly in the first film. Story-bridges are parts of the plot, e.g. characters, events, images, that allow the audience to jump off to another part of the narrative. These jumping-off points can be explicit, e.g. an end-credits sequence, or a line of dialogue referring to a past/future event, or they can be implied, e.g. the introduction of a character in a minor role that may participate more prominently in other media.

    As media franchises become more complex, these points/bridges are not as often modelled as connecting branches to nodes around a centred point (a tentpole film, for instance), but as a mesh that connects multiple, interconnected tentpole media. In some of my academic work, with my colleagues Vashanth Selvadurai and Peter Vistisen, we’ve explored how Marvel attempts to balance this complexity:

    “[Marvel] carefully balances production by generating self-contained stories for the mass audience, which include moments of interconnectivity in some scenes to fortify the MCU and thereby accommodate the fan base… [T]he gradual scaling up in bridge complexity from characters to storyworld to a cohesive storyline is integrated into a polycentric universe of individual transmedia products. These elements are not gathered around one tentpole event that the audience has to experience before being able to make sense of the rest.”4

    In Godzilla, the story-bridges are more thematic, even tonal. The story remains consistently about humanity’s desire to control the natural world, and that world’s steadfast resistance to control; multiple times we hear the scientist Ishiro Serizawa (Ken Watanabe) speak about ‘balance’ in nature, the idea of a natural equilibrium that humanity has upset, and that Godzilla and his kin will restore. There is also a balance within and between humanity; corporate greed, political power struggles, individual freedoms and restrictions, all vie to find a similar kind of equilibrium, if such a thing is possible. The resulting tone is one that feels universal but prescient; topical and relevant to the contemporary moment, despite the presence of enormous monsters.

    This tone is carried over into Godzilla: King of the Monsters. The monsters multiply in this instalment, and an extraterrestrial element is introduced, but in general Godzilla’s animal motivation is about preservation of self, but also of Earth and its biology. I should also note that there are more explicit bridges in this film, like the characters of Dr. Serizawa and his colleague Dr. Vivienne Graham (Sally Hawkins). But the true connecting thread, at least for me, is this repeated theme of humans and our puny power struggles playing out against the backdrop of a deep time, a history, forces and powers so ancient that we can never really understand them.

    This macro-bridge, if you like, allows the filmmakers to then make tweaks to the micro-elements of the story. If they want or need to adjust the character focus, they can. If the plot of a single film seems a little rote, maybe, or they want to try something different, they’ve given themselves enough space in the story and the story-world to do that. This may not necessarily be intentional, but it certainly appears as an effective counter-model to the MCU/Disney mode, where everything seems over-complicated and planned out in multi-year phases, and everything is so locked in. The MonsterVerse approach is one of ad hoc franchise storytelling, and the result is a universe that feels more free, more open: full of possibilities and untold stories.

    The point of all of this, I suppose, is to let us see what works and what doesn’t. As a storyteller or creative type, it helps me to model and test approaches to storytelling of all scales and budgets, as I think about what kinds of narratives I want to develop, and in which media form. Beyond that, though, I think that as we move into a contentscape that muddles the human-made with the computer-generated, this kind of analysis and discussion is more essential than ever.


    Notes & References

    1. Still working out the vernacular for the new social web. ↩︎
    2. Me, on Mastodon, February 6, 2024. ↩︎
    3. Jenkins, H. (2006). Convergence culture: Where old and new media collide. New York University Press, p. 95. ↩︎
    4. Jenkins, Convergence culture, p. 96. ↩︎
    5. The first Godzilla film, directed by Ishirō Honda, was also released in 1954 ↩︎
    6. Selvadurai, V., Vistisen, P., & Binns, D. (2022). Bridge Complexity as a Factor in Audience Interaction in Transmedia Storytelling. Journal of Asia-Pacific Pop Culture, 7(1), 85–108 (quote from pages 96-7). https://doi.org/10.5325/jasiapacipopcult.7.1.0085 ↩︎
  • Look inside

    mare incognito

    While abroad in January, I was invited to a premiere screening of De Humani Corporis Fabrica, a pretty harrowing slice-of-life documentary set in a French hospital. A bizarre experience for my first couple of days in France, as my middling language skills were tested; but many lovely moments of juxtaposition of sound and vision, particularly with surgeons discussing quotidian, often humorous, matters as we see the confronting effects of their actions on the patient on the table.

    My overriding thought through the whole thing – perhaps as a kind of coping mechanism – was how amazing we are as a species. While there is still so much to learn in every realm of science (will we ever learn everything?), we know so much about ourselves; certainly enough to remedy a host of ills.

    There was also something about watching this post-lockdown, post-anti-vaxxers, and during whatever social suspension of disbelief is trending right now. Something about health workers, be they heart surgeons, nurses, or morticians, just cracking on with their work, looking after everyone because it’s their job. Cracking on in spite of the horrendous rhetoric they’ve had to put up with over the last few years, not to mention even before COVID being treated, on the whole, very poorly.

    The confrontational aspect is the very objective views of internal organs being sliced open or purged, or just scalpels digging into human flesh, or various other procedures of increasing or decreasing discomfort to both patient and viewer. After a while I actually found myself somewhat desensitised, while also thinking about the scientific advancements that led us to this point. There’s also something about seeing a body flayed open that made me think of old anatomical drawings, as a kind of map of the human form, but also as a visual diary of the evolution of how we think about bodies, corporeality, mortality, existence.

    Old maps, too, command a kind of fascination, and a strong connection to anatomical illustrations. The visual style is sometimes similar, but particularly there is an element of the unknown present in both. We seek to fill the unknown with something, anything; in many historical cases that was some kind of ethereal force, be it religious, cosmic, or fantastical.

    We are more willing now, I think, to accept the infinite, the ungraspable. This is sometimes an aspirational quality for academics, to be sure, but there is the increasingly pervasive aspiration of intellectual humility: a willingness to acknowledge one’s limits or boundaries, to hold space in one’s mind for what we do not (or indeed, cannot) know. This film put me, once more, in awe of medical professionals, and of modern science, and very willing to sprinkle a little ‘here be dragons’ over that kind of knowledge.

    What a privilege it is to be able to see films like this; and what privilege to be able to think and write about them. The most any of us can hope for is to wear that privilege as humility when, invariably, we have to enter some kind of healthcare setting at some point in our lives.

  • Back on the (block)chain gang

    My current writing project is around blockchain and the entertainment industries, and mostly involves sorting hype from legitimate ideas. This is one of the first not-super-conceptual academic pieces I’ve written, so it’s interesting to sort through a whole bunch of reportage, blogs, videos, and just get a sense of what the current atmosphere around something is.

    In this case, that ‘something’ is blockchain, crypto, NFTs, and how, in the wake of That Sale, everyone wants one, is selling one, or is just trying to understand one.

    In much of my work — particularly around cinema — the films I’m writing about, or the technology of film itself, has been around long enough for a wide variety of opinions and theories to have circulated and settled. In this case, with web3, it does occasionally feel like it’s happening live.

    If you try to get above the arguments, rage, and gatekeeping (I see you, unnamed social media platform rhyming completely unironically with ‘bitter’), the kinds of questions being asked are legitimately interesting and important. And those contributing to the discussion are a unique mixture of techs/programmers/engineers, artists, philosophers, and media pundits.

    Soon, a favourable peer review pending, I guess I’ll be one of them.

  • Stoker (2013)

    I’ve frequently maintained that the best films stay with you. I don’t mean ‘best’ in terms of quality, necessarily — though that helps — but the best films in terms of those that actually meaningfully contribute to what we call cinema. The best films keep projecting into our temporal lobes long after the credits have rolled; they haunt us, they taunt us, they call to us to watch again, to peel back the layers of their meaning, to look beneath their skin just as they have weaved their way under ours.

    A few years ago I taught a course at the University of Sydney that examined the transition from celluloid to digital. It was a wonderful course, and inspired me in many ways for the studio teaching and research I’m currently undertaking. One of the films we watched was Park Chan-wook’s Night Fishing. What a weird little film. Shot entirely on an iPhone 4, the film combines night-vision, fishing, camping, mythology, ghost stories, grief — it’s a masterful little thing. It was perfect for that course, too, because it reiterated that it doesn’t matter what tool you use to create cinema; cinema can be created with anything.

    I’d been meaning to catch more of Park’s work, particularly Oldboy and the Vengeance trilogy, but they remain on the Shelf of Shame. After seeing a screengrab from Stoker in a talk on Friday though, I was immediately inspired to get the bluray. This film deserves the highest quality, as it is stunningly beautiful. Also, with this kind of movie, you need your blacks to be really black.

    Briefly, and trying not to spoil anything, Stoker is a bottled drama starring Mia Wasikowska as India Stoker, Nicole Kidman as her mother Evelyn, and Matthew Goode as India’s Uncle Charlie. India and Evelyn are recovering from the death of India’s father, Richard, as Uncle Charlie moves back into their lives after a long absence. Long story short, some stuff happens.

    stoke-rabs

    The Hitchcockian overtones and influences are readily apparent — the Uncle Charlie/India relationship is pilfered from Shadow of a Doubt, and the tension that slowly builds throughout the film is reminiscent of [insert name of any Hitchcock film here]. But what’s neat about this film is how that tension is woven in with the beautiful imagery. Further, their are even hints of the mobile image (as in mobile phone) that I remember from Night Fishing. In one scene, India and Charlie are playing a duet on the piano. This is a weird moment for a lot of reasons, but the weirdness is reinforced by this tracking shot, about shin-height, that snakes its way between the furniture right up behind them. The tracking shot recalls The Shining, but the movement isn’t entirely smooth. Much like the visual composition of the rest of the film, this shot is not entirely stable. You wouldn’t say its unstable, but there’s definitely something not right. Take any shot of Uncle Charlie, for example. We’re never given the full picture, something is always in the way. It doesn’t hurt, too, that Goode’s performance oozes Anthony Perkins in Psycho.

    stoke-rabs2

    Stoker is one of those perfect examples of a film where everything congeals into one single vision. Camera, editing, music, performance, narrative all just happen; there’s really no separating them. There is no distinction to be made here between the analogue and the digital (for what it’s worth, it was shot on 35mm). This is a stream of information, a torrent of meaning, that brings the audience wholly into the narrative in an effortless way. This may not be a quality film (it is), but it certainly is one of the best.