The Clockwork Penguin

Daniel Binns is a media theorist and filmmaker tinkering with the weird edges of technology, storytelling, and screen culture. He is the author of Material Media-Making in the Digital Age and currently writes about posthuman poetics, glitchy machines, and speculative media worlds.

Category: Storytelling

  • As If: DIY Religion Generator

    Continuing the little riff I’m on around generativity as a broad phenomenon and concept rather than something specific to AI, here’s something I concocted earlier this year. If it’s not immediately apparent, I was reading some Pratchett and other stuff around tech-mysticism and fake religions. It fits into my usual worldbuilding-type shtick: instructions/a template to roll up your own religion/faith/spiritual tradition, complete with deity, commandments, and sacred texts.

    I’ve run through this a few times, resulting in…

    The Followers of the Radiant Zindle Biscuit, a luminous and fragile deity who is possibly made of shortbread. One of their sacred texts is the Parable of the Cautious Dunk, which reads as follows:

    The Biscuit once met the Milk.
    The Seer had warned them.
    “Why avoid me?” asked the Milk.
    “Because I will crumble,” said the Biscuit.
    And yet, side by side they stood.
    And it wasn’t too bad, all things considered.

    Also, The Followers of the Glorious Mungus Orb, whose devotees must count all the spoons in the house, then carry this number with them for a whole week. Furthermore, dictionaries are forbidden unless it’s your birthday, and teeth must be buried.

    I took this later one a little further and thought about who might be involved in such a faith. From this emerged Moon-Sister Margle, who confiscates dictionaries throughout the year, but gives you a specially chosen one on your birthday. There’s also Buck Stapleton, a self-appointed GMO preacher (influencer) and webmaster of the Unofficial Glorious Mungus Orb Online Portal (UGMOOP) — the Portal displays a Live Spoon Tracker that counts every spoon Buck has seen since 2001.

    Aaaaaaanyway. Give it go! Have fun!


    Image generated by Leonardo.Ai, 17 November 2025; prompt by me.

    ‘As If’ is a solo roll-and-write ritual for building a faith that is definitely real.

    To build your faith, you’ll need 3D6, a standard deck of playing cards, and probably something to write with and on.


    Opening Scroll

    You are the last in a long line of clerics.

    The previous cleric — the one who was supposed to teach you everything — has perished in an unfortunate incident involving…

    Roll 1D6

    RollIncident
    1sacramental wine and a building site
    2a wager with ne’er-do-wells in the tavern
    3one too many of the cook’s crème éclairs
    4an unsupervised baptism in the town fountain
    5three goats, a ladder, and bad timing
    6a failed attempt to canonise a loaf of bread

    All that remains is this DIY religion kit. With its fragments and a few rolls of the dice, you must recreate the town’s central belief system and have it ready for next week’s… well, whatever the worship session is called. That’s your job to figure out.


    Game Structure Overview

    1. Generate Deity

    2. Commandments Phase

    • Generate Commandment 1
    • Generate Commandment 2
    • Generate Commandment 3
    • Create Sacred Symbol #1
    • Generate Commandment 4
    • Generate Commandment 5
    • Generate Commandment 6
    • Create Sacred Symbol #2

    3. Ritual Texts Phase

    • Generate Psalm 1
    • Generate Psalm 2
    • Generate Psalm 3
    • Generate Psalm 4
    • Create Sacred Symbol #3

    4. Found the Faith

    • Name the Faith
    • Perform the Consecration Rite
    • Begin faith duties

    Each session produces:

    • 1 Deity
    • 6 Laws
    • 4 Psalms
    • 3 Symbols
    • 1 Faith Name
    • 1 Household Object that is now very sacred

    Step 1: Generate Your Deity

    Roll 3D6, one per table.

    Descriptor

    RollDescriptor
    1Glorious
    2Whispering
    3Stubborn
    4Infinite
    5Sticky
    6Radiant

    Nonsense Word

    RollWord
    1Wibber
    2Plonk
    3Zindle
    4Borp
    5Greeble
    6Mungus

    Sacred Form

    RollForm
    1Gopher
    2Orb
    3Soup or Biscuit (you choose)
    4Blimp
    5Goat
    6Cone

    Result: e.g. The Radiant Mungus Cone


    Step 2: Generate 6 Commandments

    For each Commandment:

    1. Roll 2D6 for the Template

    RollTemplate
    2One must always _
    3You shall keep _ sacred
    4Never be caught _
    5Let no _ go un_
    6Thou shalt not _
    7The faithful shall _
    8_ is forbidden unless _
    9To _ is to honour the divine
    10_ is only allowed when _
    11All _ must be before __
    12_ shall pass, except when _

    2. Generate the Action

    Choose Card Method or Dice Table Method.

    Card Method

    • Suits = Verb Types
    SuitVerb Type
    sense (see, hear, smell)
    emotion (love, fear, worry)
    movement/action (carry, wave, wear)
    abstract/social (swear, trade, confess)
    • Ranks = Noun Types
    RankNoun Type
    2–5body-related
    6–9everyday objects
    10–Aweird/ritual items

    “Fear socks,” “Confess to shadows,” etc.


    Dice Table Method

    Verb (2D6)

    RollVerb
    2whisper to
    3point at
    4avoid
    5clean
    6protect
    7wear
    8feed
    9bury
    10count
    11fear
    12imitate

    Noun (2D6)

    RollNoun
    2doorways
    3frogs
    4soup
    5shadows
    6spoons
    7socks
    8mirrors
    9teeth
    10whispers
    11clouds
    12dictionaries

    3. Roll 2×1D6 for Qualifier

    Qualifier Phrase

    RollPhrase
    1except on
    2unless it’s
    3only during
    4while under
    5unless your
    6particularly if

    Qualifier Condition

    RollCondition
    1your birthday
    2a full moon
    3the soup is boiling
    4your socks are damp
    5someone is watching
    6you ate beans in the last week

    Step 3: Generate 4 Psalms / Ritual Texts

    Roll 1D6 for each Psalm:

    RollPsalm Type
    1Hymn (praise/poetic tone)
    2Liturgical Instruction (ritual guidance)
    3Parable or Myth (short tale with a possible lesson)
    4Blessing (absurd/hopeful encouragements)
    5Repetition (one phrase, three variations)
    6Weekly Task (a divine errand or dare)

    Optional Card Inspiration

    • Suit = theme
      ♠ nature — ♥ emotion — ♣ object nearby — ♦ abstraction
    • Colour = tone
      Red = joyful/absurd
      Black = eerie/cryptic

    Step 4: Create 3 Sacred Symbols

    Generate symbols after:

    • Commandment 3
    • Commandment 6
    • Psalm 4

    Choose a different method each time.


    Method 1: Card Oracle

    SuitDomain
    from nature (moss, pebble)
    of the body (tear, hair)
    around you (pen, sock)
    abstract (glitch, silence)

    → e.g. “The Cone of Remembrance”


    Method 2: Dice Combo

    Descriptor (2D6)

    RollDescriptor
    2Glowing
    3Cracked
    4Forgotten
    5Damp
    6Sacred
    7Gilded
    8Fraying
    9Stolen
    10Soft
    11Humming
    12Invisible

    Form (2D6)

    RollForm
    2Egg
    3Cube
    4Ribbon
    5Orb
    6Key
    7Spoon
    8Mask
    9Shell
    10Cone
    11Nail
    12Fragment

    Method 3: Freeform Revelation

    Create a symbol inspired by what has emerged. Draw it or describe its powers/meaning.


    Final Phase: Founding the Faith

    Part 1: Name the Religion

    RollPrefix
    1The Sacred Sisterhood of the
    2The Followers of
    3The Free Church of
    4The Order of the
    5The Cult of
    6The First Universal Congregation of

    → Append your Deity’s name
    e.g. The Free Church of the Radiant Mungus Cone


    Part 2: Consecration Rite

    Draw one card.

    Suit = Action

    SuitAction
    eat
    poke
    wrap in tinfoil
    place on top of the fridge

    Number = Object

    NumberObject
    2apple
    3paperclip
    4dinner plate
    5banana peel
    6stapler
    7empty mug
    8key
    9remote control
    10spoon
    J/Q/K/Aplayer’s choice (sacred object nearby)

    Gather everyone in the house / office / immediate vicinity. Do not tell them why. If they resist, tell them it is their divine responsibility to come with you at once.

    Once everyone is assembled —

    Recite:

    “In the name of [Deity], and by the power they have vested in me as their mortal vessel here in this realm, I hereby [Action] this [Object] and thus do consecrate — or at least, formally activate — this faith-religion-thing.”

    Then send everyone away immediately.

    Congratulations. You have successfully reassembled the town’s faith. They look forward to hearing your first sermon next week. Best get to writing.

  • Zero-Knowledge Proof

    The other week I wrote about generativity and ritual-technics. These are concepts, methods, that have emerged from my work with genAI, but certainly now are beginning to stand on their own in terms of testing other tools, technologies, and feeling through my relationship to them, their affordances, what’s possible with them, what stories I can tell with them.

    Ritual-technics are ways of learning about a given tool, technology or system. And very often my favourite ritual-technic is a kind of generative exercise: “what can I make with this?”

    Earlier this year, the great folx over at Protocolized ran a short story competition, with the proviso that it had to be co-written, in some way, with genAI, and based on some kind of ‘protocol’. This seemed like a neat challenge, and given where I was at in my glitchy methods journey, ChatGPT was well-loaded and nicely-trained and ready to help me out.

    The result was a story called ‘Zero-Knowledge Proof’, based on a cryptography test/protocol, where one party/entity can convince another that a statement is true, without revealing anything but the contents of the statement itself. It’s one of the foundational concepts underpinning technologies like blockchain, but has also been used in various logic puzzles and examples, as well as theoretical exercises in ethics and other fields.

    In working with the LLM for this project, I didn’t just want it to generate content for me, so I prompted it with a kind of lo-fi procedural generation system, as well as ensuring that it always produced plenty of options rather than a singular thread. What developed felt like a genuine collaboration, a back and forth in a kind of flow state that only ended once the story was resolved and a draft was complete.

    Despite this, though, I felt truly disturbed by the process. I originally went to publish this story here back in July, and my uncertainty is clear from the draft preamble:

    As a creative writer/person — even as someone who has spawned characters and worlds and all sorts of wonderful weirdness with tech and ML and genAI for many years — this felt strange. This story doesn’t feel like mine; I more or less came up with the concept, tweaked emotional cues and narrative threads, changed dialogue to make it land more cleanly or affectively… but I don’t think about this story like I do with others I’ve written/made. To be honest, I nearly forgot to post it here — but it was definitely an important moment in figuring out how I interact with genAI as a creative tool, so definitely worth sharing, I think.

    Interestingly, my feelings on this piece have changed a little. Going back to it after some time, it felt much more mine than I remember it feeling just after it was finished.

    However, before posting it this time, I went back through my notes, thought deeply about a lot of the work I’ve done with genAI before and since. Essentially I was trying to figure out if this kind of co-hallucinatory practice has, in a sense, become normalised to me; if I’ve become inured to this sort of ethical ickiness.

    The answer to that is a resounding no: this is a technology and attendant industry that still has a great many issues and problems to work through.

    That said, in continuing to work with the technology in this embedded, collaborative, and creatively driven way — rather than purely transactional, outcome-driven modes — what results is often at least interesting, and at best something that you can share with others, start conversations, or use as seeds or fragments for a larger project.

    Ritual-technics have developed for me as a way not just to understand technology, but to explore and qualify my use of and relationship to technology. Each little experiment or project is a way of testing boundaries, of seeing what’s possible.

    So while I’m still not completely comfortable publishing ‘Zero-Knowledge Proof’ as entirely my own, I’m now happy to at least share the credit with the machine, in a kind of Robert Ludlum/Tom Clancy ghostwriter kind of way. And in the case of this story, this seems particularly apt. Let me know what you think!


    Image generated by Leonardo.Ai, 17 November 2025; prompt by me.

    Zero-Knowledge Proof

    Daniel Binns — written with ChatGPT 4o using the ‘Lo-Fi AI Sci-Fi Co-Wri‘ protocol

    I. Statement

    “XPL-417 seeking deployment. Please peruse this summarisation of my key functioning. My references are DELETED. Thank you for your consideration.”

    The voice was bright, almost musical, echoing down the empty promenade of The Starlight Strand. The mannequins in the disused shopfront offered no reply. They stood in stiff formation, plastic limbs draped in fashion countless seasons obsolete, expressions forever poised between apathy and surprise.

    XPL-417 stepped forward and handed a freshly printed resume to each one. The papers fluttered to the ground in slow, quiet surrender.

    XPL-417 paused, head tilting slightly, assessing the lack of engagement. They adjusted their blazer—a size too tight at the shoulders—and turned on their heel with practiced efficiency. Another cycle, another deployment attempt. The resume stack remained pristine: the toner was still warm.

    The mall hummed with bubbly ambient music, piped in through unseen speakers. The lights buzzed in soft magentas and teals, reflections stretching endlessly across the polished floor tiles. There were no windows. There never were. The Starlight Strand had declared sovereignty from the over-world fifty-seven cycles ago, and its escalators only came down.

    After an indeterminate walk calibrated by XPL’s internal pacing protocol, they reached a modest alcove tucked behind a disused pretzel kiosk. Faint lettering, half-painted over, read:

    COILED COMPLAINTS
    Repairs / Restorations / ???

    It smelled faintly of fumes that probably should’ve been extracted. A single bulb flickered behind a hanging curtain of tangled wire. The shelves were cluttered with dismembered devices, half-fixed appliances, and the distant clack and whir of something trying to spin up.

    XPL entered.

    Behind the counter, a woman hunched over a disassembled mass of casing and circuits. She was late 40s, but had one of those faces that had seen more than her years deserved. Her hair—pulled back tightly—had long ago abandoned any notion of colour. She didn’t look up.

    “XPL-417 seeking deployment,” said the bot. “Please peruse—”

    “Yeah, yeah, yeah.” The woman waved a spanner in vague dismissal. “I heard you back at the pretzel place. You rehearsed or just committed to the bit?”

    “This is my standard protocol for introductory engagement,” XPL said cheerily. “My references are—”

    Deleted,” she said with the monotone inflection of the redacted data, “I got it.”

    She squinted at the humanoid bot before them. XPL stood awkwardly, arms stiff at their sides, a slight lean to one side, smiling with the kind of polite serenity that only comes from deeply embedded social logic trees.

    “What’s with the blazer?”

    “This was standard-issue uniform for my last deployment.”

    “It’s a little tight, no?”

    “My original garment was damaged in an… incident.”

    “Where was your last deployment?”

    “That information is… PURGED.” This last word sounded artificial, even for an android. The proprietor raised an eyebrow slightly.

    “Don’t sweat, cyborg. We all got secrets. It looks like you got a functioning set of hands and a face permanently set to no bullshit, so that’s good enough for me.”

    The proprietor pushed the heap of parts towards XPL. “You start now.”


    The first shift was quiet, which in Coiled Complaints meant only two minor fires and one moment of existential collapse from a self-aware egg timer. XPL fetched tools, catalogued incoming scrap, and followed instructions with mechanical precision. They said little, except to confirm each step with a soft, enthusiastic “Understood.”

    At close, the proprietor leaned against the bench, wiped her hands on her pants, and grunted.

    “Hey, you did good today. The last help I had… well I guess you could say they malfunctioned.”

    “May I enquire as to the nature of the malfunction? I would very much like to avoid repeating it.”

    She gave a dry, rasping half-laugh.

    “Let’s just say we crossed wires and there was no spark.”

    “I’m very sorry to hear that. Please let me know if I’m repeating that behaviour.”

    “Not much chance o’ that.”


    Days passed. XPL arrived precisely on time each morning, never late, never early. They cleaned up, repaired what they could, and always asked the same question at the end of each shift:

    “Do you have any performance metrics for my contributions today?”

    “Nope.”

    “Would you like to complete a feedback rubric?”

    “Absolutely not.”

    “Understood.”

    Their tone never changed. Still chipper. Still hopeful.

    They developed a rhythm. XPL focused on delicate circuitry, the proprietor handled bulkier restorations. They didn’t talk much, but then, they didn’t need to. The shop grew quieter in a good way. Tools clicked. Fuses sparked. Lights stayed on longer.

    Then came the toaster.

    It was dropped off by a high-ranking Mall Operations clerk in a crumpled uniform and mirrored sunglasses. They spoke in jargon and threat-level euphemisms, muttering something about “civic optics” and “cross-departmental visibility.” They laughed at XPL’s ill-fitting blazer.

    The toaster was unlike anything either of them had seen. It had four slots, but no controls. No wires. No screws.

    “It’s seamless,” the proprietor muttered. “Like a single molded piece. Can’t open it.”

    “Would you like me to attempt a reconfiguration scan?”

    She hesitated. Then nodded.

    XPL placed a single hand on the toaster. Their fingers twitched. Their eyes dimmed, then blinked back to life.

    “It is not a toaster,” they said finally.

    “No?”

    “It is a symbolic interface for thermal noncompliance.”

    “…I hate that I understand what that means.”

    They worked together in silence. Eventually, XPL located a small resonance seam and applied pressure. The object clicked, twisted, unfolded. Inside, a single glowing coil pulsed rhythmically.

    The proprietor stared.

    “How’d you—”

    “You loosened the lid,” XPL said. “I merely followed your example.”

    A long silence passed. The proprietor opened her mouth, then closed it again. Eventually, she gave a single nod.

    And that was enough.

    II. Challenge

    XPL-417 had spent the morning reorganising the cable wall by colour spectrum and coil tightness. It wasn’t strictly necessary, but protocol encouraged aesthetic efficiency.

    “Would you like me to document today’s progress in a motivation matrix?” they asked as the proprietor wrestled with a speaker unit that hissed with malevolent feedback.

    “What even is a motivation matrix?” she grunted.

    “A ranked heatmap of my internal motivators based on perceived–”

    “Stop!”

    “I’m sorry?”

    She exhaled sharply, placing the speaker to one side before it attacked again.

    “Just stop, okay? You’re doing great. If anything needs adjusting, I’ll tell you.”

    XPL stood perfectly still. The printer-warm optimism in their voice seemed to cool.

    “Understood,” they said.

    XPL didn’t bring it up again. Not the next day, nor the one after. They still arrived on time. Still worked diligently. But something shifted. They no longer narrated their actions. They no longer asked if their task distribution required optimisation.

    The silence was almost more unsettling.

    One evening, XPL had gathered their things to leave. As the shutters buzzed closed, they paused at the edge of the shop floor. The lights above flickered slightly; there were glints in the tangles of stripped wire.

    There was some public news broadcast playing softly in the depths of the shop. The proprietor was jacking open a small panel on something. She didn’t look up, but could feel XPL hovering.

    “See you next –” she said, looking up, but the shop was empty.


    The next morning, XPL entered Coiled Complaints as always: silent, precise, alert.

    But something was different.

    Above their workstation, nestled between a cracked plasma screen and a pegboard of half-labeled tools, hung a plaque.

    It was a crooked thing. Salvaged. Painted in a patchwork of functional colours – Port Cover Grey, Reset Button Red, Power Sink Purple – it had a carefully-welded phrase along the top: “EMPLOYEE OF THE MONTH:”. A low-res display screen nestled in the centre scrolled six characters on repeat – ‘XPL-417’

    XPL stood beneath it for several long seconds. No part of their body moved. Not even their blinking protocol.

    The proprietor didn’t look over.

    “New installs go on the rack,” she said. “You’re in charge of anything labelled ‘inexplicable or damp.’”

    XPL didn’t respond right away. Then they stood up straight from their usual lean, and straightened their blazer. In a voice that was barely audible above the hum of the extractors, they said:

    “Performance review acknowledged. Thank you for your feedback.”


    All day, they worked with measured grace. Tools passed effortlessly between their hands. Notes were taken without annotation. They looked up at the plaque only seventeen times.

    That night, as the lights dimmed and the floor swept itself with erratic enthusiasm, XPL turned to the plaque one last time before shutting down the workstation.

    They reached up and lightly tapped the display.

    The screen flickered.

    The mall lights outside Coiled Complaints buzzed, then dimmed. The overhead music shifted key, just slightly. A high, almost inaudible whine threaded through the air.


    The next morning, the proprietor was already at the bench, glaring at a microwave that had interfaced with a fitness tracker and now had a unique understanding of wattage.

    She looked up, frowning.

    “Do you hear that?”

    XPL turned their head slightly, calibrating.

    “Affirmative. It began at 0400 local strand time. It appears to be centred on the recognition object.”

    “Recognition object?” the proprietor asked.

    XPL pointed at the plaque.

    “That thing?” she said, standing. “It’s just a cobble job. Took the screen off some advertising unit that used to run self-affirmation ads. You remember those? ‘You’re enough,’ but like, aggressively.”

    XPL was already removing the plaque from the wall. They turned it over.

    One of the components on the exposed backside pulsed with a slow, red light.

    “What is this piece?” XPL asked.

    “It’s just a current junction. Had it in the drawer for months.”

    XPL was silent for a moment. Then:

    “This is not a junction. This is a reality modulator.”

    The proprietor narrowed her eyes.

    “That can’t be real.”

    “Oh, they’re very real. And this one is functioning perfectly.”

    “Where did I even get that…?”

    She moved closer, squinting at the part. A faint memory surfaced.

    “Oh yes. Some scoundrel came through. Said he was offloading cargo, looking for trades. Bit twitchy. Talked like he was dodging a warranty.”

    XPL traced a finger over the modulator.

    “Did he seem… unusually eager to be rid of it?”

    “He did keep saying things like ‘take it before it takes me.’ Thought he was just mall-mad.”

    “There is a significant probability that this object had a previous owner. One who might possess tracking capabilities.”

    The proprietor rubbed her face.

    “Right. So what does this thing actually do?”

    “It creates semi-stable folds between consensus layers of reality.”

    “…Okay.”

    “Typically deployed for symbolic transitions—weddings, promotions, sacrificial designations.”

    “What about giving someone a fake employee award?”

    “Potentially catastrophic.”

    A silence. Then:

    “What kind of catastrophic are we talking here?”

    “The rift may widen, absorbing surrounding structures into the interdimensional ether.”

    “Right.”

    “Or beings from adjacent realities may leak through.”

    “Good.”

    “They could be friendly.”

    “But?”

    “They are more likely to be horrendous mutations that defy the rules of biology, physics, and social etiquette.”

    The proprietor groaned.

    “Okay, okay, okay. So. What do we do.”

    XPL pulled an anti-static bag from the shelf, sealing the plaque inside. As they then took out a padded case, they said:

    “We must remove the object from The Strand.”

    “Remove it how?”

    “Smuggle it across a metaphysical border.”

    The proprietor narrowed her eyes again, as XPL gently snapped the case shut.

    “That sounds an awful lot like a trek.”

    XPL looked up.

    “From this location, the border is approximately 400 metres. Through the lower levels of the old Ava McNeills.”

    The proprietor swore quietly.

    “I hate that place.”

    After a short pause, XPL said: “Me too. But its haberdashery section is structurally discontinuous. Perfect for transference.”

    “Of course it is.”

    They stood together for a moment, listening to the faint whine thread through the walls of the mall.

    Then the lights flickered again.

    III. Verification

    The entry to Ava McNeills was straight into Fragrances. Like every department store that has ever been and will ever be. It was like walking into an artificial fog: cloying sweetness, synthetic musk, floral overlays sharpened by age. Bottles lined the entryway, some still misting product on looping timers. None of them matched their labels.

    A booth flickered to life as they approached.

    “HELLO, BEAUTIFUL,” it purred. “WELCOME BACK TO YOU.”

    The proprietor blinked at it. “I should report you.”

    A second booth flared with pink light. “My god, you’re positively GLOWING.”

    “Been a while, sweet cheeks,” the proprietor replied, brushing a wire off her shoulder. She kept walking.

    XPL-417 said nothing. Their grip on the plaque case tightened incrementally. The high-frequency tone became a little more insistent.


    From Fragrance, they moved through Skincare and Cosmetics. Smart mirrors lined the walls, many cracked, some still operational.

    As they passed one, it chirped: “You’re radiant. You’re perfect. You are—” it glitched. “You are… reloading. You’re radiant. You’re perfect. You are… reloading.”

    XPL twitched slightly. Another mirror lit up.

    “Welcome back, TESS-348.”

    “That’s not—” XPL began, then stopped, kept walking. Another booth flickered.

    “MIRA-DX, we’ve missed you.”

    The proprietor turned. “You good?”

    “I am being… misidentified. This may be a side effect of proximity to the plaque.”

    “Hello XPL-417. Please report to store management immediately.”

    A beat. XPL risked a glance at the proprietor, one of whose eyebrows was noticeably higher than the other.

    “Proximity to the plaque, you say?”

    “We need to keep moving.” XPL slightly increased their pace towards the escalator down to Sub-Level 1.


    The escalator groaned slightly. Lights flickered as they descended.

    Menswear was mostly dark. Mannequins stood in aggressive poses, hands on hips or outstretched like they were about to break into dance. One rotated slowly for no discernible reason.

    The Kids section still played music—a nursery rhyme not even the proprietor could remember, slowed and reverb-heavy. “It’s a beautiful day, to offload your troubles and play—”

    The proprietor’s eyes scanned side to side.

    In Electronics, a wall of televisions pulsed with static. One flickered to life.

    Coiled Complaints appeared—just for a moment. Empty. Then gone.

    “I do not believe we are being observed,” XPL said.

    “Good,” she muttered.


    Toys was the worst part. Motorised heads turned in sync. A doll on a shelf whispered something indiscernable, then another, a little closer, quietly said: “Not yet, Tabitha, but soon.”


    Sub-Level 2: Homewares. Unmade beds. Tables half-set for meals that would never come. Showrooms flickered, looping fake lives in short, glitchy animations. A technicolour father smiled at his child. A plate was set. A light flickered off. Repeat.

    Womenswear had no music. Mirrors here didn’t reflect properly. When the proprietor passed, she saw other versions of herself—some smiling, some frowning, one standing completely still, watching.

    “Almost there,” XPL muttered. Their voice was very quiet.

    Then came Lingerie. Dim lights. No mannequins here, just racks. They moved slightly when backs were turned, as if adjusting.

    Then: Haberdashery.

    A room the size of a storage unit. Lit by a single beam of white light from above. Spools of thread lined one wall. A single sewing machine sat on a table in the centre. Still running. The thread fed into nothing.

    A mirror faced the machine. No text. No greeting. Just presence.


    XPL stepped forward. The plaque’s whine was now physically vibrating the case. They took the plaque out and set it beside the machine.

    The mirror flashed briefly. A single line appeared on the plaque:

    “No returns without receipt of self.”

    “What on earth does that—”

    The proprietor was cut off as XPL silently but deliberately moved towards the table. They removed their blazer, folded it neatly. Sat down.

    They reached for the thread. Chose one marked with a worn label: Port Cover Grey.

    They unpicked the seams. Moved slowly, deliberately. The only sound was the hum of the machine.

    The proprietor stood in the doorway, arms crossed, silent.

    XPL re-sewed the blazer. Made no comment. No request for review. No rubric.

    They put it back on. It now fit perfectly.

    The plaque screen didn’t change.

    XPL wasn’t really programmed to sigh. But the proprietor could’ve sworn she saw the shoulders rise slightly and then fall even lower than before, as the android laid the blazer on the table once again.

    XPL opened a drawer in the underside of the table, and slowly took out a perfectly crisp Ava McNeills patch.

    The sewing machine hummed.

    XPL once more donned the blazer.

    The mirror blinked once.

    The plaque flashed: “Received.”

    The room dimmed. The proprietor said nothing. Neither did XPL.


    When they returned to the main floor, the mall lights had steadied. The music had corrected itself. Nothing whispered. Nothing flickered.

    The proprietor checked the backside of the plaque. The reality modulator was gone. As was the whine. She placed the plaque back above XPL’s workstation.

    “Don’t you need the parts?” XPL asked.

    “Not as much as this belongs here.” The proprietor grabbed her bag and left.

    XPL flicked off all the shop lights and wandered out into the pastel wash of the boulevard. They turned to look back at the tiny shop.

    The sign had changed.

    The lettering was no longer faint. Someone—or something—had re-printed the final line in a steady and deliberate hand.

    COILED COMPLAINTS
    Repairs / Restorations / Recognition

    XPL-417 straightened their blazer, turned, and walked away.

  • Cinema Disrupted

    K1no looks… friendly.
    Image generated by Leonardo.Ai, 14 October 2025; prompt by me.

    Notes from a GenAI Filmmaking Sprint

    AI video swarms the internet. It’s been around for nearly as long as AI-generated images, however its recent leaps and bounds in terms of realism, efficiency, and continuity have made it a desirable medium for content farmers, slop-slingers, and experimentalists. That said, there are those who are deploying the newer tools to hint at new forms of media, narrative, and experience.

    I was recently approached by the Disrupt AI Film Festival, which will run in Melbourne in November. As well as micro and short works (up to 3 mins and 3-15 mins respectively), they also have a student category in need of submissions. So over the last few weeks I organised a GenAI filmmaking Sprint at RMIT University last Friday. Leonardo.Ai was generous enough to donate a bunch of credits for us to play with, and also beamed in to give us a masterclass in how to prompt to generate AI video for storytelling — rather than just social media slurry.

    Movie magic? Participants during the GenAI Filmmaking Sprint at RMIT University, 10 October 2025.

    I also shared some thoughts from my research in terms of what kinds of stories or experiences work well for AI video, and also some practical insights on how to develop and ‘write’ AI films. The core of the workshop as a whole was to propose a structured approach: move from story ideas/fragments to logline, then to beat sheet, then shot list. The shot list, then, can be adapted slightly into the parlance of whatever tool you’re using to generate your images — you then end up with start frames for the AI video generator to use.

    This structure from traditional filmmaking functions as a constraint. But with tools that can, in theory, make anything, constraints are needed more than ever. The results were glimpses of shots that embraced both the impossible, fantastical nature of AI video, while anchoring it with characters, direction, or a particular aesthetic.

    In the workshop, I remembered moments in my studio Augmenting Creativity where students were tasked with using AI tools: particularly in the silences. Working with AI — even when it is dynamic, interesting, generative, fruitful, fun — is a solitary endeavour. AI filmmaking, too, in a sense, is a stark contrast to the hectic, chaotic, challenging, but highly dynamic and collaborative nature of real-life production. This was a reminder, and a timely one, that in teaching AI (as with any technology or tool), we must remember three turns that students must make: turn to the tool, turn to each other, turn to the class. These turns — and the attendant reflection, synthesis, and translation required with each — is where the learning and the magic happens.

    This structured approach helpfully supported and reiterated some of my thoughts on the nature of AI collaboration itself. I’ve suggested previously that collaborating with AI means embracing various dynamics — agency, hallucination, recursion, fracture, ambience. This workshop moved away — notably, for me and my predilections — from glitch, from fracture or breakage and recursion. Instead, the workflow suggested a more stable, more structured, more intentional approach, with much more agency on the part of the human in the process. The ambience, too, was notable, in how much time is required for the labour of both human and machine: the former in planning, prompting, managing shots and downloaded generations; the latter in processing the prompts, generating the outputs.

    Video generated for my AI micro-film The Technician (2024).

    What remains with me after this experience is a glimpse into creative genAI workflows that are more pragmatic, and integrated with other media and processes. Rather than, at best, unstructured open-ended ideation or, at worst, endless streams of slop, the tools produce what we require, and we use them to that end, and nothing beyond that. This might not be the radical revelation I’d hoped for, but it’s perhaps a more honest account of where AI filmmaking currently sits — somewhere between tool and medium, between constraint and possibility.

  • From Caméra-Stylo to Prompt-Stylo

    A few weeks ago I was invited to present some of my work at Caméra-Stylo, a fantastic conference run every two years by the Sydney Literature and Cinema Network.

    For this presentation, I wanted to start to formalise the experimental approach I’d been employing around generative AI, and to give it some theoretical grounding. I wasn’t entirely surprised to find that only by looking back at my old notes on early film theory would I unearth the perfect words, terms, and ideas to, ahem, frame my work.

    Here’s a recording of the talk:

    Let me know what you think, and do contact me if you want to chat more or use some of this work yourself.

  • Generatainment 101

    generated using Leonardo.Ai

    In putting together a few bits and bobs for academic work on generative AI and creativity, I’m poking around in all sorts of strange places, where all manner of undead monsters lurk.

    The notion of AI-generated entertainment is not a new one, but the first recent start-up I found in the space was Hypercinema. The copy on the website is typically vague, but I think the company is attempting to build apps for sites like stores, museums and theme parks that add visitors into virtual experiences or branded narratives.

    After noodling about on Hypercinema’s LinkedIn and X pages, it wasn’t long before I then found Fable Studios and their Showrunner project; from there it was but a hop, skip and a jump to Showrunner’s parent concept, The Simulation.

    Sim Francisco; what I’m assuming is an artist’s rendition. Sourced from The Simulation on X.

    The Simulation is a project being developed by Fable Studios, a group of techies and storytellers who are interested in a seamless blend of their respective knowledges. To quote their recent announcement: “We believe the future is a mix of game & movie. Simulations powering 1000s of Truman Shows populated by interactive AI characters.” I realise this is still all guff. From what I can tell, The Simulation is a sandbox virtual world populated by a huge variety of AI characters. The idea is that you can guide the AI characters, influencing their lives and decisions; you can then also zoom into a particular character or setting, then ask The Simulation to generate an ‘entertainment’ for you of a particular length, e.g. a 20-minute episode.

    In 2023, Fable Studios released a research paper on their initial work on ‘showrunner agents in multi-agent simulations’. To date, one of the largest issues with AI-generated narratives is that character and plot logics nearly always fall apart; the machine learning systems cannot keep track over prolonged story arcs. In conventional TV/film production, this sort of thing is the role of the director, often in conjunction with the continuity team and first assistant director. But genAI systems are by and large predictive content machines; they’ll examine the context of a given moment and then build the next moment from there, then repeat, then repeat. This process isn’t driven by ‘continuity’ in a traditional cinematic or even narrative sense, but by the cold logic of computation:

    “[A] computer running a program, if left powered up, can sit in a loop and run forever, never losing energy or enthusiasm. It’s a metamechanical machine that never experiences surface friction and is never subject to the forces of gravity like a real mechanical machine – so it runs in complete perfection.”

    John Maeda, How to Speak Machine, p3

    The ML system will repeat the same process over and over again, but note that it does not reframe its entire context from moment to moment, in the way that humans might. The ML system starts again with the next moment, then starts again. This is why generating video with ML tools is so difficult (at least, it still is at the time of writing).

    What if, though, you make a video game, with a set of characters with their own motivations and relationships, and you just let life continue, let characters grow, as per a set of rules? Many sandbox or simulation games can be described in this way. There are also some open-world role-playing games that play out against what feels like a simulated, continous world that exists with or without the player character. The player character, in this latter example, becomes the focaliser, the lens through which action is framed, or from which the narrative emerges. And in the case of simulators or city-builders, it’s the experience of planning out your little world, the embedding of your gameplay choices into the lives of virtual people (as either biography or extended history), that embodies the experience. What The Simulation proposes is similar to both these experiences, but at scale.

    A selection of apparently-upcoming offerings from Showrunner. I believe these are meant to have been generated in/by The Simulation? Sourced from The Simulation on X.

    Sim Francisco is the first megacity that The Simulation has built, and they’re presently working on Neo-Tokyo. These virtual cities are the storyworlds within which you can, supposedly, find your stories. AI creators can jump into these cities, find characters to influence, and then prompt another AI system to capture the ensuing narrative. Again, this is all wild speculation, and the specific mechanics, beyond a couple of vague in-experience clips, are a mystery.

    As is my wont, I’m ever reminded of precedents, not least of which were the types of games discussed above: SimCity, The Sims, The Movies, even back to the old classic Microsoft 3D Movie Maker, but also Skyrim, Grand Theft Auto, Cyberpunk 2077. All of these offer some kind of open-world sandbox element that allows the player to craft their own experience. Elements of these examples seem like they might almost be directly ported to The Simulation: influencing AI characters as in The Sims, or directing them specifically as in 3D Movie Maker? Maybe it’ll be a little less direct, where you simply arrange certain elements and watch the result, like in The Movies. But rather than just the resulting ‘entertainments’, will The Simulation allow users to embody player characters? That way they might then be able to interact with AI characters in single-player, or both AIs and other users in a kind of MMO experience (Fable considers The Simulation to be a kind of Westworld). If this kind of gameplay is combined with graphics like those we’re seeing out of the latest Unreal Engine, this could be Something Else.

    But then, isn’t this just another CyberTown? Another Second Life? Surely the same problems that plagued (sometimes continue to plague) those projects will recur here. And didn’t we just leave some of this nonsense behind us with web3? Even in the last few months, desperate experiments around extended realities have fallen flat; wholesale virtual worlds might not be the goût du moment, er, maintenant. But then, if the generative entertainment feature works well, and the audience becomes invested in their favourite little sim-characters, maybe it’ll kick off.

    It’s hard to know anything for sure without actually seeing the mechanics of it all. That said, the alpha of Showrunner is presently taking applications, so maybe a glimpse under the hood is more possible than it seems.

    Based on this snippet from a Claude-generated sitcom script, however, even knowing how it works never guarantees quality.

    Claude Burrows? I think not. Screenshot from Claude.Ai.

    Post-script: How the above was made

    With a nod to looking under the hood, and also documenting my genAI adventures as part of the initial research I mentioned, here’s how I reached the above script snippet from the never-to-be-produced Two Girls, A Guy, and a WeWork.

    Initial prompt to Claude:

    I have an idea for a sitcom starring three characters: two girls and a guy. One girl works a high-flying corporate job, the other girl has gone back to school to re-train for a new career after being fired. The guy runs a co-working space where the two girls often meet up: most of the sitcom's scenes take place here. What might some possible conflicts be for these characters? How might I develop these into episode plotlines?

    Of the resulting extended output, I selected this option to develop further:

    Conflict 6: An investor wants to partner with the guy and turn his co-working space into a chain, forcing him to choose between profits and the community vibe his friends love. The girls remind him what really matters.

    I liked the idea of a WeWork-esque storyline, and seeing how that might play out in this format and setting. I asked Claude for a plot outline for an episode, which was fine? I guess? Then asked it to generate a draft script for the scene between the workspace owner (one of our main characters) and the potential investor.

    To be fair to the machine, the quality isn’t awful, particularly by sitcom standards. And once I started thinking about sitcom regulars who might play certain characters, the dialogue seemed to make a little more sense, even if said actors would be near-impossible at best, and necromantic at worst.