The Clockwork Penguin

Daniel Binns is a media theorist and filmmaker tinkering with the weird edges of technology, storytelling, and screen culture. He is the author of Material Media-Making in the Digital Age and currently writes about posthuman poetics, glitchy machines, and speculative media worlds.

Author: dan

  • Call of Duty: Modern Warfare and ‘othering’

    COD4heli

    I booted up Call of Duty 4: Modern Warfare lastnight, for the first time since its release. I remember enjoying playing through the single-player campaign (I’ve never been much for online multiplayer) way back in 2007, and being staggered at some of the visuals, even with it running at lowest settings on my old Toshiba laptop. The reason I’m playing through it again is for inclusion in the published version of my PhD thesis.

    Eight years later, the opening chapters of the game really hold up from a visual point of view. Yes, games have come a long way, but the sheer rollicking action of the training sections and cargo ship prologue mask some of the less crisp edges and other visual shortcomings.

    Hilariously, though, the game is really bad. It tries to do so much in such a short span of time (rough play-through, from memory, was under ten hours?), and in so doing draws on every cliche of Anglo-American foreign policy for the last hundred years. This, however, makes it perfect for my thesis.

    The first key element is the ‘othering’ of all races, nationalities, religions and genders. You’re safe if you’re white, American, Christian, and male. But even the British — one of whom the player controls for a significant part of the game — are heavily caricatured and stereotyped. The first words out of your superior’s mouth are ‘What kind of a name is Soap, eh? How’d a muppet like you pass selection?’

    The antagonists of the game are… Arabs? Russians? Hell, throw in the North Koreans and the Chinese and everyone’s covered.

    The primary antagonist is a fellow named Khaled al-Asad, who leads a separatist group in an unnamed pan-Middle Eastern country. Naturally, said country is rich in resources, hence the international interest. The player is introduced to al-Asad while the camera is situated inside the head of the President. As the President, you’re driven through the streets of an anonymous city, and every stereotype is there: people being shot, people shooting, people running, children playing soccer, a firing squad executing civilians, helicopters and jets flying overhead, wild dogs chasing random people. You arrive at a public space, where al-Asad is finishing a rallying speech to the separatists. He calmly wanders over, levels a gun at your face, and pulls the trigger.

    The gross over-generalisation of these early parts of the game is deplorable, but you can’t deny the compelling spectacle. I certainly can’t deny I’d like to get back into the game right now.

  • New things

    A big couple of months, hence the lack of updates. I’ve taken up a new position as Lecturer in Media at RMIT University. Yes, RMIT in Melbourne. I’m now, once more, a Victorian. The move has been tough, but it’s great to be back down here surrounded by family and friends and much decent coffee.

    The new job is shaping up well, and is sucking most of my hours, particularly in terms of catching up on research. I’m still in the process of editing the PhD for publication, and will have finished another two publications by the time I start teaching proper in early March.

    Things bode well, and I’ll keep this updated as often as possible, particularly with notes on research, more war films, games, and so on.

  • What is it good for?

    This War of Mine

    Based on a recommendation from my good friend Joel (his excellent writing can be sampled at his equally excellent project The Ladyist Experiment), today I started playing 11 bit studios’ hyphenate extravaganza This War of Mine. I sunk about two hours into the game, and feel I’ve barely scratched the surface. As such, what follows are my very rudimentary notes on the early experience of the game. (more…)

  • Gone Girl

    GoneGirlAmy

    What are you thinking? What are you feeling? What have we done to each other? What will we do?

    About a month ago, I smashed through Gillian Flynn’s Gone Girl in a few days. I came away from the book feeling dirty: sullied somehow. My first words to my partner were, “I think I need a shower.” It’s hard to define why this is. I enjoyed reading the book. I was hooked the entire time, utterly engrossed in this deep character study of two seriously messed up people. The book was very well-written, a literary thriller of the first degree, and mesmerising in its wit and structure. The book was funny, at times, too. (more…)

  • Editing

    Rough cut.

    Draft cut.

    Polish.

    Proof render.

    Final cut.

    *crack beer*

    Changes arrive.

    Final cut V2.

    Final cut V3.

    Export for web.