The Clockwork Penguin

Daniel Binns is a media theorist and filmmaker tinkering with the weird edges of technology, storytelling, and screen culture. He is the author of Material Media-Making in the Digital Age and currently writes about posthuman poetics, glitchy machines, and speculative media worlds.

Tag: workshops

  • Cinema Disrupted

    K1no looks… friendly.
    Image generated by Leonardo.Ai, 14 October 2025; prompt by me.

    Notes from a GenAI Filmmaking Sprint

    AI video swarms the internet. It’s been around for nearly as long as AI-generated images, however its recent leaps and bounds in terms of realism, efficiency, and continuity have made it a desirable medium for content farmers, slop-slingers, and experimentalists. That said, there are those who are deploying the newer tools to hint at new forms of media, narrative, and experience.

    I was recently approached by the Disrupt AI Film Festival, which will run in Melbourne in November. As well as micro and short works (up to 3 mins and 3-15 mins respectively), they also have a student category in need of submissions. So over the last few weeks I organised a GenAI filmmaking Sprint at RMIT University last Friday. Leonardo.Ai was generous enough to donate a bunch of credits for us to play with, and also beamed in to give us a masterclass in how to prompt to generate AI video for storytelling — rather than just social media slurry.

    Movie magic? Participants during the GenAI Filmmaking Sprint at RMIT University, 10 October 2025.

    I also shared some thoughts from my research in terms of what kinds of stories or experiences work well for AI video, and also some practical insights on how to develop and ‘write’ AI films. The core of the workshop as a whole was to propose a structured approach: move from story ideas/fragments to logline, then to beat sheet, then shot list. The shot list, then, can be adapted slightly into the parlance of whatever tool you’re using to generate your images — you then end up with start frames for the AI video generator to use.

    This structure from traditional filmmaking functions as a constraint. But with tools that can, in theory, make anything, constraints are needed more than ever. The results were glimpses of shots that embraced both the impossible, fantastical nature of AI video, while anchoring it with characters, direction, or a particular aesthetic.

    In the workshop, I remembered moments in my studio Augmenting Creativity where students were tasked with using AI tools: particularly in the silences. Working with AI — even when it is dynamic, interesting, generative, fruitful, fun — is a solitary endeavour. AI filmmaking, too, in a sense, is a stark contrast to the hectic, chaotic, challenging, but highly dynamic and collaborative nature of real-life production. This was a reminder, and a timely one, that in teaching AI (as with any technology or tool), we must remember three turns that students must make: turn to the tool, turn to each other, turn to the class. These turns — and the attendant reflection, synthesis, and translation required with each — is where the learning and the magic happens.

    This structured approach helpfully supported and reiterated some of my thoughts on the nature of AI collaboration itself. I’ve suggested previously that collaborating with AI means embracing various dynamics — agency, hallucination, recursion, fracture, ambience. This workshop moved away — notably, for me and my predilections — from glitch, from fracture or breakage and recursion. Instead, the workflow suggested a more stable, more structured, more intentional approach, with much more agency on the part of the human in the process. The ambience, too, was notable, in how much time is required for the labour of both human and machine: the former in planning, prompting, managing shots and downloaded generations; the latter in processing the prompts, generating the outputs.

    Video generated for my AI micro-film The Technician (2024).

    What remains with me after this experience is a glimpse into creative genAI workflows that are more pragmatic, and integrated with other media and processes. Rather than, at best, unstructured open-ended ideation or, at worst, endless streams of slop, the tools produce what we require, and we use them to that end, and nothing beyond that. This might not be the radical revelation I’d hoped for, but it’s perhaps a more honest account of where AI filmmaking currently sits — somewhere between tool and medium, between constraint and possibility.

  • Re/Framing Field Lab

    Here’s a little write-up of a workshop I ran at University of Queensland a few weeks ago; these sorts of write-ups are usually distributed via various internal university networks and publications, but I thought I’d post here too, given that the event was a chance to share and test some of the various weird AI experiments and methods I’ve been talking about on this site for a while.

    A giant bucket of thanks (each) to UQ, the Centre for Digital Cultures & Societies, and in particular Meg Herrman, Nic Carah, Jess White and Sakina Indrasumunar for their support in getting the event together.


    Living in the Slopocene: Reflections from the Re/Framing Field Lab

    On Friday 4 July, 15 researchers and practitioners gathered (10 in-person at University of Queensland, with 5 online) for an experimental experience exploring what happens when we stop trying to make AI behave and start getting curious about its weird edges. This practical workshop followed last year’s Re/Framing Symposium at RMIT in July, and Re/Framing Online in October.

    Slop or signal?

    Dr. Daniel Binns (School of Media and Communication, RMIT University) introduced participants to the ‘Slopocene’ — his term for our current moment of drowning in algorithmically generated content. But instead of lamenting the flood of AI slop, what if we dived in ourselves? What if those glitchy outputs and hallucinated responses actually tell us more about how these systems work than the polished demos?

    Binns introduced his ‘tinkerer-theorist’ approach, bringing his background spanning media theory, filmmaking, and material media-making to bear on some practical questions: – How do we maintain creative agency when working with opaque AI systems? – What does it look like to collaborate with, rather than just use, artificial intelligence?

    You’ve got a little slop on you

    The day was structured around three hands-on “pods” that moved quickly from theory to practice:

    Workflows and Touchpoints had everyone mapping their actual creative routines — not the idealised versions, but the messy reality of research processes, daily workflows, and creative practices. Participants identified specific moments where AI might help, where it definitely shouldn’t intrude, and crucially, where they simply didn’t want it involved regardless of efficiency gains.

    The Slopatorium involved deliberately generating terrible AI content using tools like Midjourney and Suno, then analysing what these failures revealed about the tools’ built-in assumptions and biases. The exercise sparked conversations about when “bad” outputs might actually be more useful than “good” ones.

    Companion Summoning was perhaps the strangest: following a structured process to create personalised AI entities, then interviewing them about their existence, methodology, and the fuzzy boundaries between helping and interfering with human work.

    What emerged from the slop

    Participants appreciated having permission to play with AI tools in ways that prioritised curiosity over productivity.

    Several themes surfaced repeatedly: the value of maintaining “productive friction” in creative workflows, the importance of understanding AI systems through experimentation rather than just seeing or using them as black boxes, and the need for approaches that preserve human agency while remaining open to genuine collaboration.

    One participant noted that Binns’ play with language — coining and dropping terms and methods and ritual namings — offered a valuable form of sense-making in a field where everyone is still figuring out how to even talk about these technologies.

    Ripples on the slop’s surface

    The results are now circulating through the international Re/Framing network, with participants taking frameworks and activities back to their own institutions. Several new collaborations are already brewing, and the Field Lab succeeded in its core goal: creating practical methodologies for engaging critically and creatively with AI tools.

    As one reflection put it: ‘Everyone is inventing their own way to speak about AI, but this felt grounded, critical, and reflective rather than just reactive.’

    The Slopocene might be here to stay, but at least now we have some better tools for navigating it.

  • Re-Wilding AI

    Here’s a recorded version of a workshop I first delivered at the Artificial Visionaries symposium at the University of Queensland in November 2024. I’ve used chunks/versions of it since in my teaching and parts of my research and practice.