The Clockwork Penguin

Daniel Binns is a media theorist and filmmaker tinkering with the weird edges of technology, storytelling, and screen culture. He is the author of Material Media-Making in the Digital Age and currently writes about posthuman poetics, glitchy machines, and speculative media worlds.

Author: dan

  • The Awakening (2011)

    Awakening

    I’ve never been a fan of horror cinema. I’m not sure whether that’s down to my experience of people hiring Saw LXII ad nauseum at Video Ezy, or my perhaps misguided decision to subject myself to The Exorcist, 28 Days Later, and Psycho in my formative years.

    Quite why I decided, then, to watch The Awakening yesterday is beyond me, despite my undying love for the leading actress. The film is beautifully shot, as you’d expect from the BBC. The casting was just as impeccable, with Rebecca Hall aided by Dominic West, Imelda Staunton, and Bran from Game of Thrones. There were moments, while watching, where I thought I could almost be persuaded to watch more horror. The jump-scares weren’t terribly frequent, and the scripting actually wasn’t too cliched. There was a neat set-up — Hall plays a skeptic in 1920’s England, who is called upon to disprove the existence of a malevolent spirit in a remote boarding school. The context was wonderful, too: the characters have all been affected in some way by the war, and these scars (whether physical or psychological) affect their lives and their characters’ progressions.

    The ending, though, left me cold — not chilled, but just cold. I think it’s endemic in a genre so rife with cliche to just take the easy way out. Having established the twist in the narrative (which I’ll leave out in case you’re keen to watch), the rest of the film fizzles, and we’re left with a question that’s pretty much already answered.

    Period horror does tend to be the exception to the rule, in that you can explore historical themes and characterisation as well as the psychology of fear. There were just one too many hackneyed techniques in this one for me.

  • Yes we POPCAANZ

    Lambton Harbour and Oriental Bay as seen from the summit of Mount Victoria (pic by me).
    Lambton Harbour and Oriental Bay as seen from the summit of Mount Victoria (pic by me).

    I’m sitting in an apartment, outside which the manic Wellington weather swirls and swishes. After a glorious week, with crisp, sunny days (see above), the clouds have rolled in, and it’s bucketing down.

    However, today’s disposition is not dampening mine, with the memories of a second, successful POPCAANZ fresh in my mind. My paper on the cinematic frame was received well, with lots of excitement that I’m developing more research and teaching on the same topic. But that was out of the way early on, and I was able to settle in and see a bunch of other, vastly more intelligent people talk about their passions.

    There was a Baudrillardian deconstruction of Wes Anderson which was so thorough that by the end he did not exist. Another highlight was a refiguring of the narrative of Toy Story according to an object-oriented ontology, and a materiality of trash. Not to mention a textual analysis of Agony Aunt columns in the New Zealand Women’s Weekly. And then an introduction to the Leathermen culture of rural New Zealand.

    And that’s barely scratching the surface (and I only mentioned two papers in a very strong film stream). Food was great, the location (Massey University) very cosy and accommodating, and the company a lively combination of old friends and new contacts.

    There was very exciting news, too, that POPCAANZ will now be opening up to our Asian neighbours, and revamping the associated journal accordingly.

    Bring on Sydney next year!

  • Spared no expense on everything but story

    This is not the most unbelievable thing about Jurassic World. At least mosasaurs actually existed.
    This is not the most unbelievable thing about Jurassic World. At least mosasaurs actually existed.

    There are lots of things you can do with collaborators. Build a house, manage some kind of project that synergises all the paradigms, play sports. There are even things you can do with collaborators in film production: set up lights, operate cameras, run cables, produce. I am of the very strong opinion, though, that there is one thing you can’t do as a team: write a script. And if you need an absolute case-in-point as to why this is now indisputable fact: go watch Jurassic World.

    I had very low expectations of this film going in, but there was still a part of me that really wanted to get swept up and then blown away. I wanted to rekindle some of that magic from that moment in Jurassic Park where Alan Grant turns Ellie Satler’s head so she can gawp at the brachiosaurs. The thing with Jurassic Park, though, is that they were restrained by technology. Time and time again, this restriction has led to some of the most innovative — and believeable — filmmaking. The combination of early CGI with models, miniatures, and animatronics, had the audience holding their breath with every T-Rex footstep. The other Spielbergian touch that really worked in the original is the idea of hiding the monster. This is something he started with Jaws (for budgetary reasons), but which ended up being so very effective. If you hide the monster, you can build the script and the characters around that suspense, such that when you do reveal the demon in full, it becomes a focal point: the final conflict, which ultimately leads to resolution.

    This sense of wonder mingled with deft suspense, this ability to suspend disbelief, this logical story progression, was entirely absent from Jurassic World. Instead we get Male (Chris Pratt) off-handedly flirting with Female (Bryce Dallas Howard) while the genetically-modified hybrid dinosaur runs amok in an inexplicably fully-functioning dinosaur theme park. If the story were that simple, the film may have worked (or had a fighting chance). Instead, you’ve also got Kid 1 and Kid 2 embroiled in the chaos, military contractors led by Gomer Pyle (Vincent D’Onofrio) wanting to use dinosaurs to overthrow ISIS or whatever, oh, and Male (Pratt) has actually been training velociraptors to do tricks for park visitors. Also there’s 21st century Denis Nedry (played by New Girl guy) and his coworkers in Mission Control at NASA watching everyone die on big screens. Also this film is apparently a subtle dig at consumer culture and the film industry.

    My biggest problem with Jurassic World isn’t the sheer amount of groundless, physics-defying CGI (at one point a velociraptor glides across the ground as though animated by me with my crappy After Effects skills). My biggest problem with Jurassic World is that all these characters I’ve mentioned are supposed to be human beings. They’re meant to have backstories and lives and motivations, and all of these things are meant to be apparent to us as soon as we meet them, because we know we won’t have enough time with all of them across the length of the film. My biggest problem with Jurassic World is that it fails so spectacularly at what Jurassic Park did so well: tell a story with a sizeable ensemble cast, and get you seeing what they see, feeling what they feel, wanting what they want. And so much of that empathy is down to the script. Shoehorning expositional shortcuts into dialogue is not the way to create empathy with characters: showing us how a character we’ve prejudged based on appearance reacts in an extraordinary situation is. To be fair, there are moments in Jurassic World like this, but they’re so few and far between that these actual character development/storytelling ‘bits’ are lost in a sea of hokiness.

    These characters were profiled by committee, and their stories were written by different people in different rooms, and there was no meeting between that process and filming. The clunkiness of the script is even further exacerbated when your film does not have any acts: the audience is left with no time to breathe, and there is no logical escalation of action. Storytelling was farmed off here, and I don’t think I’ve ever seen it writ so clearly on the screen. Almost every line of dialogue in the first half of the film made me cringe. I think I only stopped cringing in the second half because the final build-up of action was distracting (and my shoulders were sore).

    The biggest hurdle that Jurassic World faces is that it’s part of a franchise that began with one of the most beloved films of the 1990s. It doesn’t hurt that the original film is one of the finest action-adventure films in cinematic history, with believeable characters, with pacing, and with some of the most innovative visual effects ever put on screen. Jurassic World fails for the very reasons that it attempts to satirise: it ignores its audience, giving them what it thinks they want, rather than attempting to engage them on a meaningful level.

    Suffice to say this new franchise will likely not, uh, uh, find a way.

  • I jumped a shark and I liked it

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    I really liked this film, and it’s really hard to articulate why. I’d seen all the criticism, read all the accounts of the demise of storytelling, character development, and good taste: hell, even the blaming of this movie for the single-handed demolition of the popcorn movie.

    Somehow, though, five minutes in, I forgot all that. I didn’t find the story hard to follow. I didn’t find it particularly dumb (and certainly not intellectual). I enjoyed all the characters, including Ultron. The Romanov/Banner subplot was oddly sweet. Thor was, well, adorable. Hulk was hulkey. And yep, it still hit all the touchstones (pardon the pun) for the next few movies and, yep, I’ll probably go see them too.

    Of course it’s not believable. Of course it’s not pristine storytelling. It’s got lots of stupid action in it for no real reason. There’s no time for real character development.

    Reason? It’s a comic book movie. Go in with sub-zero expectations, like I did, and you’ll have a ball.

    P.S. Fun fact: beyond this blog post, I have no desire whatsoever to write about Age of Ultron, certainly not from any academic perspective. Heh, maybe that’s why I liked it.

  • Speed and politics

    Need for Speed (d. Scott Waugh, 2015).
    Need for Speed (d. Scott Waugh, 2015).

    Cinema is movement. Movement is change. Change is politics — politics regulates change.

    Movement in the frame is thus political.

    The addition of speed amplifies the political impetus of cinema. Movement is cinema.

    * * *

    [It’s okay, I haven’t lost it. These are perfunctory scribblings for upcoming research, that I thought were strangely poetic. Rough thoughts on the disappointingly not-that-disappointing Need for Speed here.]